Engadgets misinterprets Rovio blog, what a shocker!
This is what Rovio (the developers of Angry Birds) wrote on their blog:
Angry Birds Android Feedback
We have received a lot of feedback regarding the latest Angry Birds update on Android.
First of all, we offer our apologies to all of our fans who have had trouble running Angry Birds. We thank everybody who has sent their feedback and comments to us – we really appreciate you taking the time!
With our latest update, we worked hard to bring Angry Birds to even more Android devices. Despite our efforts, we were unsuccessful in delivering optimal performance.
Right now we are running even more testing and resolving all the issues we have identified. We are also looking at all of the feedback we have received, and trying to improve the ad performance.
The post continues with a list of [mostly very old] devices on which Angry Birds is currently unsupported (i.e. it works, but may be a little slow). Android users have reported that most of the issues is related to the in-game ads, when ads are turned off (e.g. in airplane mode), the game works very well even on the “unsupported devices”. Also, remember that these are mostly generation 1 devices. I don’t see Apple supporting Angry Birds on the first generation iPods and no one is complaining 😉
Anyway, this is how Engadget reported this very same blog article:
(emphasis is mine)
So, it’s real after all, huh? Android fragmentation is making its way into the news again, and this time it counts. Rovio, developer of a little-known title called “Angry Birds,” has just penned a new blog post detailing the night terrors that have come with coding a single program to work on a cornucopia of platforms. In the weeks since Angry Birds was released to Android users everywhere, the company has been inundated with performance complaints, mostly from users with older / underpowered Android devices or phones using Android 1.6 or earlier. A laundry list of smartphones have now been added to the “unsupported” list (shown in full after the break), but thankfully for you, a “lightweight” version of the game is in the works. According to Rovio, that build won’t reduce the number of levels (or amount of fun / frustration, for that matter), but will instead be optimized for dawdling processors and Android versions that have been helplessly malformed by carriers. Nice going, guys.
After reading this, don’t you agree that the Engadget crew are bunch of pathetic heavily biased “bloggers” (I refuse to use the term “journalist”) who are paid by Apple?
Now, if you excuse me, I will go back and play Angry Birds on my “unsupported” phone….